---
title: PhD Research Intern, Learning Embodied Skills Human
description: NVIDIA is hiring for the PhD Research Intern, Learning Embodied Skills Human Data
  role in Santa Clara, CA. See the full description and apply.
type: job
url: https://www.foundrole.com/jobs/phd-research-intern-learning-embodied-skills-human-data-at-nvidia-01a0cb77-55f2-7abc-9f1c-38443f2189b8
date: 2026-11-15T01:26:44Z
og_description: Join NVIDIA as PhD Research Intern, Learning Embodied Skills Human Data in Santa
  Clara, CA. Pays $38–$94 per hour.
og_image: https://www.foundrole.com/og/mzema5.png
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  - label: Home
    url: https://www.foundrole.com/
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---

| | |
|---|---|
| **Company** | [NVIDIA](https://www.foundrole.com/companies/nvidia?utm_source=ai_markdown) |
| **Location** | Santa Clara, CA |
| **Salary** | $38/hr - $94/hr |
| **Type** | Intern |
| **Posted** | Oct 12, 2026 |

## Is this job real?

**Ghost job check:** A- · Low risk. Probably a real opening.

## Visa sponsorship

- **H-1B:** NVIDIA sponsors H-1B visas. It filed 3,120 H-1B petitions (FY2026 Q1 – FY2026 Q4).
- **E-Verify:** No E-Verify enrollment on record for NVIDIA.

## Pay for similar jobs

Most similar jobs pay about $137,000 a year.

## Description

NVIDIA is seeking outstanding Research Interns to join the Data-Driven AI for Robotics (DAIR) group. The focus is on learning embodied skills from large-scale human data. Our objective is to develop AI systems that capture, understand, and reproduce complex human motion and interaction skills across physical and digital embodiments, including humanoid robots and animated characters.

Our research spans the full stack: reconstructing human motion and human-object interactions from video; generating diverse, controllable character behaviors; transferring motion across embodiments; and training physically grounded controllers for humanoid robots and interactive virtual characters.

You will collaborate with a passionate and supportive research team that consistently produces influential work published at leading computer vision, machine learning, graphics, and robotics conferences. You will also have the opportunity to collaborate with world-class research and product teams across NVIDIA, following our strong “one-team” culture.

**What you'll be doing:**

- Innovate and implement novel AI algorithms that transform large-scale human data into controllable motion and interaction skills across physical and digital embodiments.
- Develop robust, scalable training and inference pipelines for motion reconstruction, generation, retargeting, and character and robot control.
- Build methods that transfer human skills to humanoid robots, including whole-body loco-manipulation and dexterous manipulation.
- Maintain a close, collaborative relationship with your mentor(s).
- Publish your research findings at leading computer vision, machine learning, graphics, and robotics conferences.
- Partner with product teams to enable effective technology transfer of your work.

Research Topics Include:

- Human motion and human-object interaction reconstruction, synthesis, and generation.
- Learning character and robot skills from video, motion-capture, and teleoperation data.
- Cross-embodiment motion generation, retargeting, and tracking.
- Whole-body humanoid control, loco-manipulation, and dexterous manipulation.
- Reinforcement learning and imitation learning.
- Differentiable physics simulation and physically grounded motion generation.
- World action models, vision-language-action models, video and motion foundation models, and LLM-based agents for data generation and embodied AI.

**What we need to see:**

- Pursuing a PhD degree in Computer Science, Computer Engineering, Electrical Engineering, Robotics, or a related field.
- Highly efficient and creative use of coding agents to accelerate research prototyping, experimentation, and development.
- Outstanding engineering skills in rapid prototyping and developing model-training and simulation frameworks (e.g., PyTorch, Isaac Lab, MuJoCo).
- Excellent skills in working with large-scale machine learning/AI systems and compute infrastructure.
- A promising research track record with at least one publication at leading computer vision, computer graphics or robotics conference (e.g. CVPR, ICCV, SIGGRAPH, CoRL, etc.).
- Experience in human motion modeling, human-object interaction, character animation, robot learning, reinforcement or imitation learning, cross-embodiment motion tracking, generative modeling, video understanding, or differentiable physics simulation is preferred.  
 

NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and productive people in the world. Please join us and be at the forefront of developing the next generation of embodied AI systems, spanning humanoid robots and digital characters.

Our internship hourly rates are a standard pay based on the position, your location, year in school, degree, and experience. The expected hourly rate for this position is 38 USD – 94 USD.

You will also be eligible for Intern [benefits](https://www.nvidia.com/en-us/benefits/interns/). ​

Applications for this job will be accepted at least until November 3, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
## Skills

- Vision-Language-Action Model
- Rapid Prototyping
- Robotics
- Prototyping
- Foundation Models
- Physics Simulation
- Artificial Intelligence
- Algorithms
- Computer Graphics
- Retargeting
- Principles of Animation
- MuJoCo
- Computer Vision
- Character Animation
- Machine Learning Inference
- Imitation Learning
- Simulations
- Large Language Models (Llm)
- Cloud Infrastructure
- Computer Engineering
- Computer Science
- Reinforcement Learning
- Motion Capture
- Embodied AI
- Teleoperation
- Electrical Engineering
- Communication
- Machine Learning
- Robotic Manipulation
- Generative AI Foundations
- AI Coding Agents
- Technology Transfer

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